All public logs
Combined display of all available logs of Marovi AI. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/128/es (Created page with "* Schulman et al. (2017) John Schulman, Filip Wolski, Prafulla Dhariwal, Alec Radford, and Oleg Klimov. Proximal policy optimization algorithms. ''CoRR'', abs/1707.06347, 2017. URL: [http://arxiv.org/abs/1707.06347](http://arxiv.org/abs/1707.06347).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/127/es (Created page with "* Salimans & Ho (2022b) Tim Salimans and Jonathan Ho. Progressive distillation for fast sampling of diffusion models, 2022b. URL: [https://arxiv.org/abs/2202.00512](https://arxiv.org/abs/2202.00512).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/126/es (Created page with "* Salimans & Ho (2022a) Tim Salimans and Jonathan Ho. Progressive distillation for fast sampling of diffusion models. In ''The Tenth International Conference on Learning Representations, ICLR 2022, Virtual Event, April 25-29, 2022''. OpenReview.net, 2022a. URL: [https://openreview.net/forum?id=TIdIXIpzhoI](https://openreview.net/forum?id=TIdIXIpzhoI).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/125/es (Created page with "* Saharia et al. (2022) Chitwan Saharia, William Chan, Saurabh Saxena, Lala Li, Jay Whang, Emily L Denton, Kamyar Ghasemipour, Raphael Gontijo Lopes, Burcu Karagol Ayan, Tim Salimans, et al. Photorealistic text-to-image diffusion models with deep language understanding. ''Advances in Neural Information Processing Systems'', 35:36479–36494, 2022.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/124/es (Created page with "* Rombach et al. (2022) Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Björn Ommer. High-resolution image synthesis with latent diffusion models. In ''Proceedings of the IEEE/CVF conference on computer vision and pattern recognition'', pp. 10684–10695, 2022.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/123/es (Created page with "* Ramesh et al. (2022) Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen. Hierarchical text-conditional image generation with clip latents. ''arXiv preprint arXiv:2204.06125'', 2022.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/122/es (Created page with "* Raffin et al. (2021) Antonin Raffin, Ashley Hill, Adam Gleave, Anssi Kanervisto, Maximilian Ernestus, and Noah Dormann. Stable-baselines3: Reliable reinforcement learning implementations. ''Journal of Machine Learning Research'', 22(268):1–8, 2021. URL: [http://jmlr.org/papers/v22/20-1364.html](http://jmlr.org/papers/v22/20-1364.html).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/121/es (Created page with "* Podell et al. (2023) Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach. Sdxl: Improving latent diffusion models for high-resolution image synthesis. ''arXiv preprint arXiv:2307.01952'', 2023.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/120/es (Created page with "* Petric & Milinkovic (2018) Danko Petric and Marija Milinkovic. Comparison between cs and jpeg in terms of image compression, 2018. URL: [https://arxiv.org/abs/1802.05114](https://arxiv.org/abs/1802.05114).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/119/es (Created page with "* Mnih et al. (2015) Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin A. Riedmiller, Andreas Kirkeby Fidjeland, Georg Ostrovski, Stig Petersen, Charlie Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, and Demis Hassabis. Human-level control through deep reinforcement learning. ''Nature'', 518:529–533, 2015. URL: [https://api.semanticscholar.org/CorpusID:...")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/118/es (Created page with "* Mildenhall et al. (2020) Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. In ''ECCV'', 2020.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/117/es (Created page with "* Menapace et al. (2024) Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci. Promptable game models: Text-guided game simulation via masked diffusion models. ''ACM Transactions on Graphics'', 43(2):1–16, January 2024. doi: [10.1145/3635705](http://dx.doi.org/10.1145/3635705).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/116/es (Created page with "* Menapace et al. (2021) Willi Menapace, Stéphane Lathuilière, Sergey Tulyakov, Aliaksandr Siarohin, and Elisa Ricci. Playable video generation, 2021. URL: [https://arxiv.org/abs/2101.12195](https://arxiv.org/abs/2101.12195).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/115/es (Created page with "* Kingma & Welling (2014) Diederik P. Kingma and Max Welling. Auto-Encoding Variational Bayes. In ''2nd International Conference on Learning Representations, ICLR 2014, Banff, AB, Canada, April 14-16, 2014, Conference Track Proceedings'', 2014.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/114/es (Created page with "* Kim et al. (2020) Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler. Learning to Simulate Dynamic Environments with GameGAN. In ''IEEE Conference on Computer Vision and Pattern Recognition (CVPR)'', Jun. 2020.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/113/es (Created page with "* Kerbl et al. (2023) Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ''ACM Transactions on Graphics'', 42(4), July 2023. URL: [https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/112/es (Created page with "* Ho et al. (2022) Jonathan Ho, William Chan, Chitwan Saharia, Jay Whang, Ruiqi Gao, Alexey A. Gritsenko, Diederik P. Kingma, Ben Poole, Mohammad Norouzi, David J. Fleet, and Tim Salimans. Imagen video: High definition video generation with diffusion models. ''ArXiv'', abs/2210.02303, 2022. URL: [https://api.semanticscholar.org/CorpusID:252715883](https://api.semanticscholar.org/CorpusID:252715883).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/111/es (Created page with "* Ho et al. (2021) Jonathan Ho, Chitwan Saharia, William Chan, David J Fleet, Mohammad Norouzi, and Tim Salimans. Cascaded diffusion models for high fidelity image generation. ''arXiv preprint arXiv:2106.15282'', 2021.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/110/es (Created page with "* Ho & Salimans (2022) Jonathan Ho and Tim Salimans. Classifier-free diffusion guidance, 2022. URL: [https://arxiv.org/abs/2207.12598](https://arxiv.org/abs/2207.12598).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/109/es (Created page with "* Hafner et al. (2020) Danijar Hafner, Timothy Lillicrap, Jimmy Ba, and Mohammad Norouzi. Dream to control: Learning behaviors by latent imagination, 2020. URL: [https://arxiv.org/abs/1912.01603](https://arxiv.org/abs/1912.01603).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/108/es (Created page with "* Ha & Schmidhuber (2018) David Ha and Jürgen Schmidhuber. World models, 2018.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/107/es (Created page with "* Gupta et al. (2023) Agrim Gupta, Lijun Yu, Kihyuk Sohn, Xiuye Gu, Meera Hahn, Li Fei-Fei, Irfan Essa, Lu Jiang, and José Lezama. Photorealistic video generation with diffusion models, 2023. URL: [https://arxiv.org/abs/2312.06662](https://arxiv.org/abs/2312.06662).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/106/es (Created page with "* Girdhar et al. (2023) Rohit Girdhar, Mannat Singh, Andrew Brown, Quentin Duval, Samaneh Azadi, Sai Saketh Rambhatla, Akbar Shah, Xi Yin, Devi Parikh, and Ishan Misra. Emu video: Factorizing text-to-video generation by explicit image conditioning, 2023. URL: [https://arxiv.org/abs/2311.10709](https://arxiv.org/abs/2311.10709).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/105/es (Created page with "* Bruce et al. (2024) Jake Bruce, Michael Dennis, Ashley Edwards, Jack Parker-Holder, Yuge Shi, Edward Hughes, Matthew Lai, Aditi Mavalankar, Richie Steigerwald, Chris Apps, Yusuf Aytar, Sarah Bechtle, Feryal Behbahani, Stephanie Chan, Nicolas Heess, Lucy Gonzalez, Simon Osindero, Sherjil Ozair, Scott Reed, Jingwei Zhang, Konrad Zolna, Jeff Clune, Nando de Freitas, Satinder Singh, and Tim Rocktäschel. Genie: Generative interactive environments, 2024. URL: [https://arxiv...")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/104/es (Created page with "* Brooks et al. (2024) Tim Brooks, Bill Peebles, Connor Holmes, Will DePue, Yufei Guo, Li Jing, David Schnurr, Joe Taylor, Troy Luhman, Eric Luhman, Clarence Ng, Ricky Wang, and Aditya Ramesh. Video generation models as world simulators, 2024. URL: [https://openai.com/research/video-generation-models-as-world-simulators](https://openai.com/research/video-generation-models-as-world-simulators).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/103/es (Created page with "* Blattmann et al. (2023b) Andreas Blattmann, Robin Rombach, Huan Ling, Tim Dockhorn, Seung Wook Kim, Sanja Fidler, and Karsten Kreis. Align your latents: High-resolution video synthesis with latent diffusion models, 2023b. URL: [https://arxiv.org/abs/2304.08818](https://arxiv.org/abs/2304.08818).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/102/es (Created page with "* Blattmann et al. (2023a) Andreas Blattmann, Tim Dockhorn, Sumith Kulal, Daniel Mendelevitch, Maciej Kilian, Dominik Lorenz, Yam Levi, Zion English, Vikram Voleti, Adam Letts, Varun Jampani, and Robin Rombach. Stable video diffusion: Scaling latent video diffusion models to large datasets, 2023a. URL: [https://arxiv.org/abs/2311.15127](https://arxiv.org/abs/2311.15127).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/101/es (Created page with "* Bar-Tal et al. (2024) Omer Bar-Tal, Hila Chefer, Omer Tov, Charles Herrmann, Roni Paiss, Shiran Zada, Ariel Ephrat, Junhwa Hur, Guanghui Liu, Amit Raj, Yuanzhen Li, Michael Rubinstein, Tomer Michaeli, Oliver Wang, Deqing Sun, Tali Dekel, and Inbar Mosseri. Lumiere: A space-time diffusion model for video generation, 2024. URL: [https://arxiv.org/abs/2401.12945](https://arxiv.org/abs/2401.12945).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/100/es (Created page with "* Alonso et al. (2024) Eloi Alonso, Adam Jelley, Vincent Micheli, Anssi Kanervisto, Amos Storkey, Tim Pearce, and François Fleuret. Diffusion for world modeling: Visual details matter in Atari, 2024.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/99/es (Created page with "* Akenine-Möller et al. (2018) Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. ''Real-Time Rendering, Fourth Edition''. A. K. Peters, Ltd., USA, 4th edition, 2018. ISBN 0134997832.")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/98/es (Created page with "== References ==")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/97/es (Created page with "Para correspondencia, contactar a <code>shlomif@google.com</code> y <code>leviathan@google.com</code>.")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/96/es (Created page with "* '''Dani Valevski''': Desarrolló gran parte del código base, afinó parámetros y detalles en todo el sistema, añadió el ajuste fino del autoencoder, el entrenamiento del agente y la destilación. * '''Yaniv Leviathan''': Propuso el proyecto, método y arquitectura, desarrolló la implementación inicial y contribuyó de manera clave a la implementación y redacción. * '''Moab Arar''': Lideró la estabilización autorregresiva con aumento de ruido, realizó muchas...")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/95/es (Created page with "== Contribución ==")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/94/es (Created page with "Nos gustaría expresar nuestro más sincero agradecimiento a Eyal Segalis, Eyal Molad, Matan Kalman, Nataniel Ruiz, Amir Hertz, Matan Cohen, Yossi Matias, Yael Pritch, Danny Lumen, Valerie Nygaard, los equipos de Theta Labs y Google Research, y a nuestras familias por sus valiosos comentarios, ideas, sugerencias y apoyo.")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/93/es (Created page with "== Agradecimientos ==")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/92/es (Created page with "'''Hacia un nuevo paradigma para los videojuegos interactivos.''' Hoy en día, los videojuegos son ''programados'' por humanos. ''GameNGen'' es una prueba de concepto de una parte de un nuevo paradigma en el que los juegos son pesos de un modelo neuronal, no líneas de código. ''GameNGen'' demuestra que existe una arquitectura y unos pesos de modelo tales que un modelo neuronal puede ejecutar eficazmente un juego complejo (DOOM) de forma interactiva en el hardware exist...")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/91/es (Created page with "'''Trabajo futuro.''' Demostramos ''GameNGen'' en el juego clásico DOOM. Sería interesante probarlo en otros juegos o, más en general, en otros sistemas de software interactivo. Observamos que nada en nuestra técnica es específico de DOOM, salvo la función de recompensa para el agente de aprendizaje por refuerzo. Tenemos previsto abordar esta cuestión en futuros trabajos. Aunque ''GameNGen'' consigue mantener el estado del juego con precisión, no es perfecto, seg...")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/90/es (Created page with "'''Limitaciones.''' GameNGen sufre de una cantidad limitada de memoria. El modelo solo tiene acceso a poco más de 3 segundos de historial, por lo que es notable que gran parte de la lógica del juego se mantenga durante horizontes temporales drásticamente más largos. Aunque parte del estado del juego se mantiene a través de los píxeles de la pantalla (por ejemplo, los recuentos de munición y salud, las armas disponibles, etc.), es probable que el modelo aprenda fue...")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/89/es (Created page with "'''Resumen.''' Presentamos ''GameNGen'' y demostramos que es posible lograr un juego de alta calidad en tiempo real a 20 fotogramas por segundo utilizando un modelo neuronal. También proporcionamos una guía para convertir un software interactivo, como un videojuego, en un modelo neuronal.")
- 03:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/88/es (Created page with "== 7 Discusión ==")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/87/es (Created page with "Cuando DOOM fue lanzado en 1993, revolucionó la industria de los videojuegos. Al introducir una tecnología innovadora de gráficos en 3D, se convirtió en la piedra angular del género de los videojuegos de disparos en primera persona, influyendo en innumerables otros juegos. DOOM ha sido objeto de estudio en numerosos trabajos de investigación. Ofrece una implementación de código abierto y una resolución nativa lo suficientemente baja como para permitir la simulac...")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/86/es (Created page with "===== DOOM =====")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/85/es (Created page with "Varios trabajos han intentado entrenar modelos para la simulación de juegos con entradas de acciones. Yang et al. ([https://arxiv.org/html/2408.14837v1#bib.bib38 2023]) construyeron un conjunto de datos diverso de vídeos del mundo real y simulados y entrenaron un modelo de difusión para predecir un vídeo de continuación dado un segmento de vídeo anterior y una descripción textual de una acción. Menapace et al. ([https://arxiv.org/html/2408.14837v1#bib.bib18 2021]...")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/84/es (Created page with "===== Simulación de Juegos y Modelos del Mundo =====")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/83/es (Created page with "Los modelos de difusión lograron resultados de estado del arte en la generación de texto a imagen (Saharia et al., [https://arxiv.org/html/2408.14837v1#bib.bib27 2022]; Rombach et al., [https://arxiv.org/html/2408.14837v1#bib.bib26 2022]; Ramesh et al., [https://arxiv.org/html/2408.14837v1#bib.bib25 2022]; Podell et al., [https://arxiv.org/html/2408.14837v1#bib.bib23 2023]), una línea de trabajo que también se ha aplicado a tareas de generación de texto a video (Ho...")
- 03:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/82/es (Created page with "===== Modelos de Difusión de Vídeo =====")
- 03:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/81/es (Created page with "Los métodos neuronales para reconstruir representaciones 3D han experimentado avances significativos en los últimos años. Los NeRFs (Mildenhall et al., [https://arxiv.org/html/2408.14837v1#bib.bib20 2020]) parametrizan campos de radiancia utilizando una red neuronal profunda que se optimiza específicamente para una escena dada a partir de un conjunto de imágenes tomadas desde diversas posiciones de cámara. Una vez entrenada, se pueden generar nuevos puntos de vista...")
- 03:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/80/es (Created page with "===== Simulación Neural 3D =====")
- 03:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/79/es (Created page with "Simular procesos visuales y físicos de entornos 2D y 3D y permitir la exploración interactiva de los mismos es un campo ampliamente desarrollado en los gráficos por computadora (Akenine-Möller et al., [https://arxiv.org/html/2408.14837v1#bib.bib1 2018]). Los motores de juego, como Unreal y Unity, son programas que procesan representaciones de la geometría de la escena y renderizan un flujo de imágenes en respuesta a las interacciones del usuario. El motor de juego...")