Translations:Diffusion Models Are Real-Time Game Engines/18/en

    From Marovi AI

    Given an input interactive environment , and an initial state , an Interactive World Simulation is a simulation distribution function . Given a distance metric between observations , a policy, i.e., a distribution on agent actions given past actions and observations , a distribution on initial states, and a distribution on episode lengths, the Interactive World Simulation objective consists of minimizing where , , and are sampled observations from the environment and the simulation when enacting the agent’s policy . Importantly, the conditioning actions for these samples are always obtained by the agent interacting with the environment , while the conditioning observations can either be obtained from (the teacher forcing objective) or from the simulation (the auto-regressive objective).