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Combined display of all available logs of Marovi AI. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/23/es (Created page with "=== 3.1 Recolección de Datos Mediante el Juego del Agente ===")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/22/es (Created page with "center|thumb|900x900px|Figura 3: Descripción general del método GameNGen. Los detalles de la predicción v se omiten por brevedad.")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/21/es (Created page with "GameNGen (pronunciado «motor de juego») es un modelo generativo de difusión que aprende a simular el juego bajo los parámetros de la sección [https://arxiv.org/html/2408.14837v1#S2 2]. Para recopilar datos de entrenamiento para este modelo, utilizando el objetivo de forzamiento por el maestro, primero entrenamos un modelo separado para interactuar con el entorno. Los dos modelos (agente y generativo) se entrenan en secuencia. La totalidad del corpus de acciones y ob...")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/20/es (Created page with "== 3 GameNGen ==")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/19/es (Created page with "Siempre entrenamos nuestro modelo generativo con el objetivo de forzamiento por el maestro. Dada una función de distribución de simulación <math>q</math>, el entorno <math>\mathcal{E}</math> puede simularse mediante el muestreo de observaciones de manera autorregresiva.")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/17/es (Created page with "Por ejemplo, en el caso del juego DOOM, <math>\mathcal{S}</math> es el contenido de la memoria dinámica del programa, <math>\mathcal{O}</math> son los píxeles renderizados de la pantalla, <math>V</math> es la lógica de renderizado del juego, <math>\mathcal{A}</math> es el conjunto de pulsaciones de teclas y movimientos del ratón, y <math>p</math> es la lógica del programa dada la entrada del jugador (incluyendo cualquier potencial no determinismo).")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/16/es (Created page with "Un ''Entorno Interactivo'' <math>\mathcal{E}</math> consiste en un espacio de estados latentes <math>\mathcal{S}</math>, un espacio de proyecciones parciales del espacio latente <math>\mathcal{O}</math>, una función de proyección parcial <math>V: \mathcal{S} \rightarrow \mathcal{O}</math>, un conjunto de acciones <math>\mathcal{A}</math>, y una función de probabilidad de transición <math>p \left( s \,|\, a, s^{\prime} \right)</math> tal que <math>s, s^{\prime} \in \m...")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/14/es (Created page with "center|thumb|800x800px|Figura 2: GameNGen comparado con simulaciones del estado del arte previas de DOOM.")
- 06:30, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/13/es (Created page with "GameNGen responde a una de las preguntas importantes en el camino hacia un nuevo paradigma para los motores de juegos, uno en el que los juegos se generen automáticamente, de forma similar a cómo se generan imágenes y videos mediante modelos neuronales en los últimos años. Quedan por resolver cuestiones clave, como cómo se entrenarían estos motores de juegos neuronales y cómo se crearían eficazmente los juegos en primer lugar, incluyendo la mejor manera de aprov...")
- 06:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/11/es (Created page with "''¿Puede un modelo neuronal ejecutarse en tiempo real para simular un juego complejo con alta calidad?''")
- 06:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/10/es (Created page with "Varios trabajos importantes (Ha & Schmidhuber, [https://arxiv.org/html/2408.14837v1#bib.bib10 2018]; Kim et al., [https://arxiv.org/html/2408.14837v1#bib.bib16 2020]; Bruce et al., [https://arxiv.org/html/2408.14837v1#bib.bib7 2024]) (véase la Sección [https://arxiv.org/html/2408.14837v1#S6 6]) simulan videojuegos interactivos con modelos neuronales. Sin embargo, la mayoría de estos enfoques están limitados en cuanto a la complejidad de los juegos simulados, la veloc...")
- 06:29, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/7/es (Created page with "== 1 Introducción ==")
- 06:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/6/es (Created page with "center|thumb|800x800px|Figura 1: Un jugador humano está jugando DOOM en '''GameNGen''' a 20 FPS. Visite [https://gamengen.github.io/ https://gamengen.github.io] para ver vídeos de demostración.")
- 06:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/5/es (Created page with "Presentamos ''GameNGen'', el primer motor de juegos impulsado completamente por un modelo neuronal que permite la interacción en tiempo real con un entorno complejo a lo largo de trayectorias prolongadas con alta calidad. GameNGen puede simular interactivamente el juego clásico DOOM a más de 20 fotogramas por segundo en una sola TPU. La predicción del siguiente fotograma alcanza un PSNR de 29,4, comparable a la compresión JPEG con pérdidas. Los evaluadores humanos...")
- 06:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/4/es (Created page with "====== Resumen ======")
- 06:28, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/2/es (Created page with "'''Enlace a ArXiv:''' [https://arxiv.org/abs/2408.14837 https://arxiv.org/abs/2408.14837]")
- 05:03, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 04:53, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/15/zh (Created page with "'''<big>Diffusion Models Are Real-Time Game Engines</big>'''")
- 04:48, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 04:46, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/15/es (Created page with "'''<big>Los Modelos de Difusión son Motores de Juegos en Tiempo Rea - Diffusion Models Are Real-Time Game Engines</big>'''")
- 04:45, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 04:09, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 04:08, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/14/zh (Created page with "'''<big>以下是我们的最新翻译:</big>'''")
- 04:08, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/13/zh (Created page with "right|frameless '''<big>Marovi 是一个面向人工智能研究和资源的多语言平台。我们翻译最重要的人工智能研究论文,同时汇集了公开可用的最大多语言人工智能相关术语词汇表。</big>'''")
- 04:07, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/14/es (Created page with "'''<big>Aquí están nuestras últimas traducciones:</big>'''")
- 04:07, 7 September 2024 Felipefelixarias talk contribs created page Translations:Welcome/13/es (Created page with "right|frameless '''<big>Marovi es un centro multilingüe para la divulgación y los recursos de IA. Traducimos los artículos de investigación más importantes de IA, al mismo tiempo que reunimos el glosario multilingüe de terminología relacionada con IA, públicamente disponible, más grande.</big>'''")
- 04:05, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 04:01, 7 September 2024 Felipefelixarias talk contribs uploaded File:Marovi Logo.png
- 04:01, 7 September 2024 Felipefelixarias talk contribs created page File:Marovi Logo.png
- 03:52, 7 September 2024 Felipefelixarias talk contribs marked Welcome for translation
- 03:47, 7 September 2024 Felipefelixarias talk contribs created page Diffusion Models Are Real-Time Game Engines/es (Created page with "* Unterthiner et al. (2019) Thomas Unterthiner, Sjoerd van Steenkiste, Karol Kurach, Raphaël Marinier, Marcin Michalski, and Sylvain Gelly. FVD: A new metric for video generation. In ''Deep Generative Models for Highly Structured Data, ICLR 2019 Workshop, New Orleans, Louisiana, United States, May 6, 2019'', 2019.")
- 03:37, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/34/es (Created page with "center|thumb|900x900px|Figura 4: Deriva autorregresiva. Arriba: presentamos cada décimo fotograma de una trayectoria simple con 50 fotogramas en los que el jugador no se mueve. La calidad se degrada rápidamente después de 20 a 30 pasos. Abajo: la misma trayectoria con augmentación de ruido no sufre degradación de la calidad.")
- 03:35, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/9/es (Created page with "En los últimos años, los modelos generativos han logrado avances significativos en la producción de imágenes y videos condicionados a entradas multimodales, como texto o imágenes. A la vanguardia de esta tendencia, los modelos de difusión se han convertido en el estándar de facto en la generación de medios (es decir, no lingüísticos), con trabajos como Dall-E (Ramesh et al., [https://arxiv.org/html/2408.14837v1#bib.bib25 2022]), Stable Diffusion (Rombach et al....")
- 03:34, 7 September 2024 Felipefelixarias talk contribs marked Diffusion Models Are Real-Time Game Engines for translation
- 03:34, 7 September 2024 Felipefelixarias talk contribs completed deletion of translation page Diffusion Models Are Real-Time Game Engines/es (Reuploading the translation from source file)
- 03:33, 7 September 2024 Felipefelixarias talk contribs marked Diffusion Models Are Real-Time Game Engines for translation
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/142/es (Created page with "center|thumb|800x800px|Auto-regressive evaluation of the simulation model: Sample #1. Top row: Context frames. Middle row: Ground truth frames. Bottom row: Model predictions.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/141/es (Created page with "Figs. [8](https://arxiv.org/html/2408.14837v1#A1.F8), [9](https://arxiv.org/html/2408.14837v1#A1.F9), [10](https://arxiv.org/html/2408.14837v1#A1.F10), [11](https://arxiv.org/html/2408.14837v1#A1.F11) provide selected samples from GameNGen.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/140/es (Created page with "=== A.1 Samples ===")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/139/es (Created page with "== Appendix A Appendix ==")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/138/es (Created page with "* Zhang et al. (2018) Richard Zhang, Phillip Isola, Alexei A. Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In ''CVPR'', 2018.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/137/es (Created page with "* Yin et al. (2024) Tianwei Yin, Michaël Gharbi, Richard Zhang, Eli Shechtman, Frédo Durand, William T Freeman, and Taesung Park. One-step diffusion with distribution matching distillation. In ''CVPR'', 2024.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/136/es (Created page with "* Yang et al. (2023) Mengjiao Yang, Yilun Du, Kamyar Ghasemipour, Jonathan Tompson, Dale Schuurmans, and Pieter Abbeel. Learning interactive real-world simulators. ''arXiv preprint arXiv:2310.06114'', 2023.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/135/es (Created page with "* Wydmuch et al. (2019) Marek Wydmuch, Michał Kempka, and Wojciech Jaśkowski. ViZDoom Competitions: Playing Doom from Pixels. ''IEEE Transactions on Games'', 11(3):248–259, 2019. doi: [10.1109/TG.2018.2877047](http://dx.doi.org/10.1109/TG.2018.2877047).")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/134/es (Created page with "* Wang et al. (2023) Zhengyi Wang, Cheng Lu, Yikai Wang, Fan Bao, Chongxuan Li, Hang Su, and Jun Zhu. Prolificdreamer: High-fidelity and diverse text-to-3d generation with variational score distillation. ''arXiv preprint arXiv:2305.16213'', 2023.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/133/es (Created page with "* Unterthiner et al. (2019) Thomas Unterthiner, Sjoerd van Steenkiste, Karol Kurach, Raphaël Marinier, Marcin Michalski, and Sylvain Gelly. FVD: A new metric for video generation. In ''Deep Generative Models for Highly Structured Data, ICLR 2019 Workshop, New Orleans, Louisiana, United States, May 6, 2019'', 2019.")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/132/es (Created page with "* Song et al. (2022) Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models, 2022. URL: [https://arxiv.org/abs/2010.02502](https://arxiv.org/abs/2010.02502).")
- 03:32, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/131/es (Created page with "* Song et al. (2020) Jiaming Song, Chenlin Meng, and Stefano Ermon. Denoising diffusion implicit models. ''arXiv:2010.02502'', October 2020. URL: [https://arxiv.org/abs/2010.02502](https://arxiv.org/abs/2010.02502).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/130/es (Created page with "* Shirley & Morley (2008) P. Shirley and R.K. Morley. ''Realistic Ray Tracing, Second Edition''. Taylor & Francis, 2008. ISBN 9781568814612. URL: [https://books.google.ch/books?id=knpN6mnhJ8QC](https://books.google.ch/books?id=knpN6mnhJ8QC).")
- 03:31, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/129/es (Created page with "* Shazeer & Stern (2018) Noam Shazeer and Mitchell Stern. Adafactor: Adaptive learning rates with sublinear memory cost. ''CoRR'', abs/1804.04235, 2018. URL: [http://arxiv.org/abs/1804.04235](http://arxiv.org/abs/1804.04235).")