Translations:Diffusion Models Are Real-Time Game Engines/18/en: Difference between revisions

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    Given an input interactive environment <math>\mathcal{E}</math>, and an initial state <math>s_{0} \in \mathcal{S}</math>, an ''Interactive World Simulation'' is a ''simulation distribution function'' <math>q \left( o_{n} \,|\, \{o_{< n}, a_{\leq n}\} \right), \; o_{i} \in \mathcal{O}, \; a_{i} \in \mathcal{A}</math>. Given a distance metric between observations <math>D: \mathcal{O} \times \mathcal{O} \rightarrow \mathbb{R}</math>, a ''policy'', i.e., a distribution on agent actions given past actions and observations <math>\pi \left( a_{n} \,|\, o_{< n}, a_{< n} \right)</math>, a distribution <math>S_{0}</math> on initial states, and a distribution <math>N_{0}</math> on episode lengths, the ''Interactive World Simulation'' objective consists of minimizing <math>E \left( D \left( o_{q}^{i}, o_{p}^{i} \right) \right)</math> where <math>n \sim N_{0}</math>, <math>0 \leq i \leq n</math>, and <math>o_{q}^{i} \sim q, \; o_{p}^{i} \sim V(p)</math> are sampled observations from the environment and the simulation when enacting the agent’s policy <math>\pi</math>. Importantly, the conditioning actions for these samples are always obtained by the agent interacting with the environment <math>\mathcal{E}</math>, while the conditioning observations can either be obtained from <math>\mathcal{E}</math> (the ''teacher forcing objective'') or from the simulation (the ''auto-regressive objective'').

    Given an input interactive environment , and an initial state , an Interactive World Simulation is a simulation distribution function . Given a distance metric between observations , a policy, i.e., a distribution on agent actions given past actions and observations , a distribution on initial states, and a distribution on episode lengths, the Interactive World Simulation objective consists of minimizing where , , and are sampled observations from the environment and the simulation when enacting the agent’s policy . Importantly, the conditioning actions for these samples are always obtained by the agent interacting with the environment , while the conditioning observations can either be obtained from (the teacher forcing objective) or from the simulation (the auto-regressive objective).