Translations:Diffusion Models Are Real-Time Game Engines/17/zh
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Revision as of 00:19, 9 September 2024 by Felipefelixarias(talk | contribs)(Created page with "例如,在游戏 DOOM 中,<math>\mathcal{S}</math> 是程序的动态内存内容,<math>\mathcal{O}</math> 是渲染的屏幕像素,<math>V</math> 是游戏的渲染逻辑,<math>\mathcal{A}</math> 是按键和鼠标移动的集合,而 <math>p</math> 是基于玩家输入的程序逻辑(包括任何潜在的非确定性)。")