Translations:Diffusion Models Are Real-Time Game Engines/10/zh

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    Revision as of 00:18, 9 September 2024 by Felipefelixarias (talk | contribs) (Created page with "有几项重要研究(Ha & Schmidhuber,[https://arxiv.org/html/2408.14837v1#bib.bib10 2018];Kim 等人,[https://arxiv.org/html/2408.14837v1#bib.bib16 2020];Bruce 等人,[https://arxiv.org/html/2408.14837v1#bib.bib7 2024])(见第[https://arxiv.org/html/2408.14837v1#S6 6]节)使用神经模型来模拟交互式视频游戏。然而,这些方法大多在模拟游戏的复杂性、仿真速度、长时间的稳定性或视觉质量等方面存在局限性...")
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    有几项重要研究(Ha & Schmidhuber,2018;Kim 等人,2020;Bruce 等人,2024)(见第6节)使用神经模型来模拟交互式视频游戏。然而,这些方法大多在模拟游戏的复杂性、仿真速度、长时间的稳定性或视觉质量等方面存在局限性(见图2)。因此,自然而然地会问: