Translations:Diffusion Models Are Real-Time Game Engines/31/es

    From Marovi AI
    Revision as of 03:17, 7 September 2024 by Felipefelixarias (talk | contribs) (Created page with "donde <math>T = {\{ o_{i \leq n},a_{i \leq n}\}} \sim \mathcal{T}_{agente}</math>, <math>x_{0} = {\phi{(o_{n})}}</math>, <math>t \sim {\mathcal{U}{(0,1)}}</math>, <math>\epsilon \sim {\mathcal{N}{(0,\mathbf{I})}}</math>, <math>x_{t} = {\sqrt{\overline{\alpha}_{t}}x_{0} + \sqrt{1 - \overline{\alpha}_{t}}\epsilon}</math>, <math>{v(\epsilon,x_{0},t)} = {\sqrt{\overline{\alpha}_{t}}\epsilon - \sqrt{1 - \overline{\alpha}_{t}}x_{0}}</math>, y <math>v_{\theta^{\prime}}</math> e...")
    (diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

    donde , , , , , , y es la salida de la predicción v del modelo . El cronograma de ruido es lineal, de forma similar a Rombach et al. (2022).