Translations:Diffusion Models Are Real-Time Game Engines/96/en
- Dani Valevski: Developed much of the codebase, tuned parameters and details across the system, added autoencoder fine-tuning, agent training, and distillation.
- Yaniv Leviathan: Proposed project, method, and architecture, developed the initial implementation, key contributor to implementation and writing.
- Moab Arar: Led auto-regressive stabilization with noise-augmentation, many of the ablations, and created the dataset of human-play data.
- Shlomi Fruchter: Proposed project, method, and architecture. Project leadership, initial implementation using DOOM, main manuscript writing, evaluation metrics, random policy data pipeline.