Translations:Diffusion Models Are Real-Time Game Engines/91/en

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    Future Work. We demonstrate GameNGen on the classic game DOOM. It would be interesting to test it on other games or more generally on other interactive software systems. We note that nothing in our technique is DOOM specific except for the reward function for the RL-agent. We plan on addressing that in future work. While GameNGen manages to maintain game state accurately, it isn’t perfect, as per the discussion above. A more sophisticated architecture might be needed to mitigate these issues. GameNGen currently has a limited capability to leverage more than a minimal amount of memory. Experimenting with further expanding the memory effectively could be critical for more complex games/software. GameNGen runs at 20 or 50 FPS22Faster than the original game DOOM ran on some of the authors’ 80386 machines at the time! on a TPUv5. It would be interesting to experiment with further optimization techniques to get it to run at higher frame rates and on consumer hardware.