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Combined display of all available logs of Marovi AI. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/59/es (Created page with "Por lo tanto, medimos la FVD (Unterthiner et al., [https://arxiv.org/html/2408.14837v1#bib.bib35 2019]) calculada sobre un conjunto de 512 trayectorias seleccionadas aleatoriamente, midiendo la distancia entre las distribuciones de trayectorias predichas y las de ground truth, para simulaciones con una duración de 16 fotogramas (0,8 segundos) y 32 fotogramas (1,6 segundos). Para 16 fotogramas, nuestro modelo obtiene una FVD de <math>114.02</math>. Para 32 fotogramas, nu...")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/58/es (Created page with "center|thumb|600x600px|Figura 6: Evaluación autorregresiva. Métricas de LPIPS a lo largo de 64 pasos autorregresivos.")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/57/es (Created page with "center|thumb|600x600px|Figura 6: Evaluación autorregresiva. Métricas de PSNR a lo largo de 64 pasos autorregresivos.")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/56/es (Created page with "'''Calidad del vídeo.''' Utilizamos la configuración autorregresiva descrita en la sección [https://arxiv.org/html/2408.14837v1#S2 2], en la que muestreamos iterativamente los fotogramas siguiendo las secuencias de acciones definidas por la trayectoria del ground truth, mientras condicionamos el modelo a sus propias predicciones pasadas. Cuando se muestrean autorregresivamente, las trayectorias predichas y las del ground truth suelen divergir después de unos pocos pa...")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/55/es (Created page with "center|thumb|900x900px|Figura 5: Predicciones del modelo frente a la referencia. Solo se muestran los últimos 4 fotogramas del contexto de observaciones pasadas.")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/54/es (Created page with "'''Calidad de imagen.''' Medimos LPIPS (Zhang et al., [https://arxiv.org/html/2408.14837v1#bib.bib40 2018]) y PSNR utilizando la configuración de "teacher forcing" descrita en la sección [https://arxiv.org/html/2408.14837v1#S2 2], donde seleccionamos un estado inicial y predecimos un solo fotograma basado en una trayectoria de observaciones pasadas de referencia. Al evaluar sobre una muestra aleatoria de 2048 trayectorias tomadas en 5 niveles diferentes, nuestro modelo...")
- 03:26, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/53/es (Created page with "En general, nuestro método logra una calidad de simulación comparable a la del juego original en trayectorias largas, en términos de calidad de imagen. Para trayectorias cortas, los evaluadores humanos son apenas un poco mejores que el azar al distinguir entre los clips de la simulación y el juego real.")
- 03:25, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/52/es (Created page with "=== 5.1 Calidad de la simulación ===")
- 03:25, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/51/es (Created page with "== 5 Resultados ==")
- 03:25, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/25/es (Created page with "Registramos las trayectorias de entrenamiento del agente durante todo el proceso de formación, lo que incluye diferentes niveles de habilidad de juego. Este conjunto de trayectorias registradas constituye nuestro conjunto de datos <math>\mathcal{T}_{agent}</math>, utilizado para entrenar el modelo generativo (véase la sección [https://arxiv.org/html/2408.14837v1#S3.SS2 3.2]).")
- 03:24, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/1/es (Created page with "'''Autores:''' Dani Valevski (Google Research), Yaniv Leviathan (Google Research), Moab Arar (Universidad de Tel Aviv), Shlomi Fruchter (Google DeepMind)")
- 03:23, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/1/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 03:23, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/25/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 03:22, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/50/es (Created page with "Entrenamos todos los modelos de simulación a partir de un punto de control preentrenado de Stable Diffusion 1.4, descongelando todos los parámetros de U-Net. Utilizamos un tamaño de lote de 128 y una tasa de aprendizaje constante de 2e-5, con el optimizador Adafactor sin decaimiento de peso (Shazeer & Stern, [https://arxiv.org/html/2408.14837v1#bib.bib31 2018]) y recorte de gradiente de 1,0. Cambiamos la parametrización de la pérdida de difusión para que sea predic...")
- 03:22, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/49/es (Created page with "=== 4.2 Entrenamiento del Modelo Generativo ===")
- 03:22, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/48/es (Created page with "El modelo de agente se entrena utilizando PPO (Schulman et al., [https://arxiv.org/html/2408.14837v1#bib.bib30 2017]), con una CNN simple como red de características, siguiendo a Mnih et al. ([https://arxiv.org/html/2408.14837v1#bib.bib21 2015]). Se entrena en CPU utilizando la infraestructura de Stable Baselines 3 (Raffin et al., [https://arxiv.org/html/2408.14837v1#bib.bib24 2021]). Al agente se le proporcionan versiones reducidas de las imágenes de los fotogramas y...")
- 03:22, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/47/es (Created page with "=== 4.1 Entrenamiento del Agente ===")
- 03:21, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/46/es (Created page with "== 4 Configuración Experimental ==")
- 03:19, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/37/es (Created page with "=== 3.3 Inferencia ===")
- 03:17, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/31/es (Created page with "donde <math>T = {\{ o_{i \leq n},a_{i \leq n}\}} \sim \mathcal{T}_{agente}</math>, <math>x_{0} = {\phi{(o_{n})}}</math>, <math>t \sim {\mathcal{U}{(0,1)}}</math>, <math>\epsilon \sim {\mathcal{N}{(0,\mathbf{I})}}</math>, <math>x_{t} = {\sqrt{\overline{\alpha}_{t}}x_{0} + \sqrt{1 - \overline{\alpha}_{t}}\epsilon}</math>, <math>{v(\epsilon,x_{0},t)} = {\sqrt{\overline{\alpha}_{t}}\epsilon - \sqrt{1 - \overline{\alpha}_{t}}x_{0}}</math>, y <math>v_{\theta^{\prime}}</math> e...")
- 03:17, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/29/es (Created page with "Entrenamos el modelo para minimizar la pérdida de difusión usando la parametrización de velocidad (Salimans & Ho, [https://arxiv.org/html/2408.14837v1#bib.bib29 2022b]):")
- 03:17, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/28/es (Created page with "Reutilizamos un modelo de difusión de texto a imagen preentrenado, Stable Diffusion v1.4 (Rombach et al., [https://arxiv.org/html/2408.14837v1#bib.bib26 2022]). Condicionamos el modelo <math>f_{\theta}</math> en trayectorias <math>T \sim \mathcal{T}_{agent}</math>, es decir, en una secuencia de acciones previas <math>a_{< n}</math> y observaciones (fotogramas) <math>o_{< n}</math>, y eliminamos todo condicionamiento textual. Específicamente, para condicionar en las acc...")
- 03:16, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/26/es (Created page with "=== 3.2 Entrenamiento del Modelo Generativo de Difusión ===")
- 03:15, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/18/es (Created page with "Dado un entorno interactivo de entrada <math>\mathcal{E}</math>, y un estado inicial <math>s_{0} \in \mathcal{S}</math>, una ''simulación de mundo interactivo'' es una ''función de distribución de simulación'' <math>q \left( o_{n} \,|\, \{o_{< n}, a_{\leq n}\} \right), \; o_{i} \in \mathcal{O}, \; a_{i} \in \mathcal{A}</math>. Dada una métrica de distancia entre observaciones <math>D: \mathcal{O} \times \mathcal{O} \rightarrow \mathbb{R}</math>, una ''política'', e...")
- 03:14, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/15/es (Created page with "== 2 Simulación Interactiva del Mundo ==")
- 03:14, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/12/es (Created page with "En este trabajo, demostramos que la respuesta es afirmativa. En concreto, mostramos que un videojuego complejo, el emblemático juego DOOM, puede ejecutarse en una red neuronal (una versión aumentada de la Stable Diffusion v1.4 abierta (Rombach et al., [https://arxiv.org/html/2408.14837v1#bib.bib26 2022])), en tiempo real, logrando una calidad visual comparable a la del juego original. Aunque no es una simulación exacta, el modelo neuronal es capaz de realizar actualiz...")
- 03:13, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/8/es (Created page with "Los juegos de computadora son sistemas de software creados manualmente centrados en el siguiente ''bucle de juego'': (1) recopilar las entradas del usuario, (2) actualizar el estado del juego y (3) renderizarlo en píxeles en la pantalla. Este bucle de juego, que se ejecuta a altas velocidades de fotogramas, crea la ilusión de un mundo virtual interactivo para el jugador. Estos bucles de juego clásicamente se ejecutan en computadoras estándar, y aunque ha habido mucho...")
- 03:12, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/3/es (Created page with "'''Sitio web del proyecto:''' [https://gamengen.github.io/ https://gamengen.github.io]")
- 03:10, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/12/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 03:09, 7 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/Page display title/es (Created page with "Diffusion Models Are Real-Time Game Engines")
- 03:08, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/15/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 03:08, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/37/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 03:06, 7 September 2024 Felipefelixarias talk contribs marked Diffusion Models Are Real-Time Game Engines for translation
- 02:59, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/29/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:55, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/26/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:54, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/8/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:54, 7 September 2024 FuzzyBot talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/142/en (Importing a new version from external source)
- 02:54, 7 September 2024 FuzzyBot talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/141/en (Importing a new version from external source)
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- 02:54, 7 September 2024 FuzzyBot talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/139/en (Importing a new version from external source)
- 02:52, 7 September 2024 Felipefelixarias talk contribs removed Diffusion Models Are Real-Time Game Engines from the translation system
- 02:52, 7 September 2024 Felipefelixarias talk contribs marked Diffusion Models Are Real-Time Game Engines for translation
- 02:51, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/28/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:51, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/3/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:51, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/31/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 02:50, 7 September 2024 FuzzyBot talk contribs deleted page Translations:Diffusion Models Are Real-Time Game Engines/18/es (Part of translation page "Diffusion Models Are Real-Time Game Engines/es": Reuploading the translation from source file)
- 07:36, 6 September 2024 Felipefelixarias talk contribs created page Glossary (Created page with "AI-relevant Terminology") Tag: Visual edit
- 21:57, 2 September 2024 Felipefelixarias talk contribs created page File:2408.14837.figure.8.png (Auto-regressive evaluation of the simulation model: Sample #1. Top row: Context frames. Middle row: Ground truth frames. Bottom row: Model predictions.)
- 21:57, 2 September 2024 Felipefelixarias talk contribs uploaded File:2408.14837.figure.8.png (Auto-regressive evaluation of the simulation model: Sample #1. Top row: Context frames. Middle row: Ground truth frames. Bottom row: Model predictions.)
- 22:03, 1 September 2024 Felipefelixarias talk contribs created page Translations:Diffusion Models Are Real-Time Game Engines/45/es (Created page with "Observamos que es trivial aumentar aún más la tasa de generación de imágenes de forma sustancial paralelizando la generación de varios fotogramas en hardware adicional, de manera similar a la técnica clásica SLI Alternate Frame Rendering (AFR) de NVidia. De manera similar al AFR, la tasa de simulación real no aumentaría y el input lag no se reduciría.")