Translations:Diffusion Models Are Real-Time Game Engines/135/en: Difference between revisions

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    * Wydmuch et al. (2019) Marek Wydmuch, Michał Kempka, and Wojciech Jaśkowski. ViZDoom Competitions: Playing Doom from Pixels. ''IEEE Transactions on Games'', 11(3):248–259, 2019. doi: [10.1109/TG.2018.2877047](http://dx.doi.org/10.1109/TG.2018.2877047).
    * Wydmuch et al. (2019) Marek Wydmuch, Michał Kempka, and Wojciech Jaśkowski. ViZDoom Competitions: Playing Doom from Pixels. ''IEEE Transactions on Games'', 11(3):248–259, 2019. doi: [10.1109/TG.2018.2877047](http://dx.doi.org/10.1109/TG.2018.2877047).

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    * Wydmuch et al. (2019) Marek Wydmuch, Michał Kempka, and Wojciech Jaśkowski. ViZDoom Competitions: Playing Doom from Pixels. ''IEEE Transactions on Games'', 11(3):248–259, 2019. doi: [10.1109/TG.2018.2877047](http://dx.doi.org/10.1109/TG.2018.2877047).
    • Wydmuch et al. (2019) Marek Wydmuch, Michał Kempka, and Wojciech Jaśkowski. ViZDoom Competitions: Playing Doom from Pixels. IEEE Transactions on Games, 11(3):248–259, 2019. doi: [10.1109/TG.2018.2877047](http://dx.doi.org/10.1109/TG.2018.2877047).