Translations:Diffusion Models Are Real-Time Game Engines/121/en: Difference between revisions

    From Marovi
    (Importing a new version from external source)
     
    (Importing a new version from external source)
     
    Line 1: Line 1:
    * Podell et al. (2023) Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach. Sdxl: Improving latent diffusion models for high-resolution image synthesis. ''arXiv preprint arXiv:2307.01952'', 2023.
    * Podell et al. (2023) Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach. Sdxl: Improving latent diffusion models for high-resolution image synthesis. ''arXiv preprint arXiv:2307.01952'', 2023.

    Latest revision as of 03:06, 7 September 2024

    Information about message (contribute)
    This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
    Message definition (Diffusion Models Are Real-Time Game Engines)
    * Podell et al. (2023) Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach. Sdxl: Improving latent diffusion models for high-resolution image synthesis. ''arXiv preprint arXiv:2307.01952'', 2023.
    • Podell et al. (2023) Dustin Podell, Zion English, Kyle Lacey, Andreas Blattmann, Tim Dockhorn, Jonas Müller, Joe Penna, and Robin Rombach. Sdxl: Improving latent diffusion models for high-resolution image synthesis. arXiv preprint arXiv:2307.01952, 2023.