Translations:Diffusion Models Are Real-Time Game Engines/118/en: Difference between revisions
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 1: | Line 1: | ||
* Mildenhall | * Mildenhall et al. (2020) Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. In ''ECCV'', 2020. |
Latest revision as of 03:06, 7 September 2024
- Mildenhall et al. (2020) Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view synthesis. In ECCV, 2020.