Translations:Diffusion Models Are Real-Time Game Engines/117/en: Difference between revisions

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    * Menapace et al. (2024) Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci. Promptable game models: Text-guided game simulation via masked diffusion models. ''ACM Transactions on Graphics'', 43(2):1–16, January 2024. doi: [10.1145/3635705](http://dx.doi.org/10.1145/3635705).
    * Menapace et al. (2024) Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci. Promptable game models: Text-guided game simulation via masked diffusion models. ''ACM Transactions on Graphics'', 43(2):1–16, January 2024. doi: [10.1145/3635705](http://dx.doi.org/10.1145/3635705).

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    * Menapace et al. (2024) Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci. Promptable game models: Text-guided game simulation via masked diffusion models. ''ACM Transactions on Graphics'', 43(2):1–16, January 2024. doi: [10.1145/3635705](http://dx.doi.org/10.1145/3635705).
    • Menapace et al. (2024) Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, and Elisa Ricci. Promptable game models: Text-guided game simulation via masked diffusion models. ACM Transactions on Graphics, 43(2):1–16, January 2024. doi: [10.1145/3635705](http://dx.doi.org/10.1145/3635705).