Translations:Diffusion Models Are Real-Time Game Engines/114/en: Difference between revisions

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    * Kim et al. (2020) Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler. Learning to Simulate Dynamic Environments with GameGAN. In ''IEEE Conference on Computer Vision and Pattern Recognition (CVPR)'', Jun. 2020.
    * Kim et al. (2020) Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler. Learning to Simulate Dynamic Environments with GameGAN. In ''IEEE Conference on Computer Vision and Pattern Recognition (CVPR)'', Jun. 2020.

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    * Kim et al. (2020) Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler. Learning to Simulate Dynamic Environments with GameGAN. In ''IEEE Conference on Computer Vision and Pattern Recognition (CVPR)'', Jun. 2020.
    • Kim et al. (2020) Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, and Sanja Fidler. Learning to Simulate Dynamic Environments with GameGAN. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Jun. 2020.