Translations:Diffusion Models Are Real-Time Game Engines/113/en: Difference between revisions

    From Marovi
    (Importing a new version from external source)
     
    (Importing a new version from external source)
     
    Line 1: Line 1:
    * Kerbl et al. (2023) Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ''ACM Transactions on Graphics'', 42(4), July 2023. URL: [https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/).
    * Kerbl et al. (2023) Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ''ACM Transactions on Graphics'', 42(4), July 2023. URL: [https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/).

    Latest revision as of 03:06, 7 September 2024

    Information about message (contribute)
    This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
    Message definition (Diffusion Models Are Real-Time Game Engines)
    * Kerbl et al. (2023) Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ''ACM Transactions on Graphics'', 42(4), July 2023. URL: [https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/).