Translations:Diffusion Models Are Real-Time Game Engines/99/en: Difference between revisions

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    * Akenine-Möller et al. (2018) Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. ''Real-Time Rendering, Fourth Edition''. A. K. Peters, Ltd., USA, 4th edition, 2018. ISBN 0134997832.
    * Akenine-Möller et al. (2018) Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. ''Real-Time Rendering, Fourth Edition''. A. K. Peters, Ltd., USA, 4th edition, 2018. ISBN 0134997832.

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    * Akenine-Möller et al. (2018) Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. ''Real-Time Rendering, Fourth Edition''. A. K. Peters, Ltd., USA, 4th edition, 2018. ISBN 0134997832.
    • Akenine-Möller et al. (2018) Tomas Akenine-Möller, Eric Haines, and Naty Hoffman. Real-Time Rendering, Fourth Edition. A. K. Peters, Ltd., USA, 4th edition, 2018. ISBN 0134997832.