Translations:Diffusion Models Are Real-Time Game Engines/44/en: Difference between revisions
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Since we do observe degradation when using just a single sampling step, we also experimented with model distillation similarly to (Yin | Since we do observe degradation when using just a single sampling step, we also experimented with model distillation similarly to (Yin et al., [https://arxiv.org/html/2408.14837v1#bib.bib39 2024]; Wang et al., [https://arxiv.org/html/2408.14837v1#bib.bib36 2023]) in the single-step setting. Distillation does help substantially there (allowing us to reach 50 FPS as above), but still comes at some cost to simulation quality, so we opt to use the 4-step version without distillation for our method (see Appendix [https://arxiv.org/html/2408.14837v1#A1.SS4 A.4]). This is an interesting area for further research. |
Latest revision as of 03:06, 7 September 2024
Since we do observe degradation when using just a single sampling step, we also experimented with model distillation similarly to (Yin et al., 2024; Wang et al., 2023) in the single-step setting. Distillation does help substantially there (allowing us to reach 50 FPS as above), but still comes at some cost to simulation quality, so we opt to use the 4-step version without distillation for our method (see Appendix A.4). This is an interesting area for further research.