Translations:Diffusion Models Are Real-Time Game Engines/87/zh: Difference between revisions

    From Marovi AI
    (Created page with "DOOM 于 1993 年发布,掀起了游戏行业的一场革命。它引入了开创性的 3D 图形技术,成为第一人称射击类游戏的基石,影响了无数其他游戏。许多研究工作都对 DOOM 进行了研究。它提供了开放源码的实现和足够低的原生分辨率,适合小型模型的模拟,同时也足够复杂,可以作为一个具有挑战性的测试案例。最后,作者在这款游戏上花费了无数的青春时光,因此...")
     
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    Latest revision as of 00:30, 9 September 2024

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    When DOOM was released in 1993, it revolutionized the gaming industry. Introducing groundbreaking 3D graphics technology, it became a cornerstone of the first-person shooter genre, influencing countless other games. DOOM was studied by numerous research works. It provides an open-source implementation and a native resolution that is low enough for small-sized models to simulate while being complex enough to be a challenging test case. Finally, the authors have spent countless youth hours with the game. It was a trivial choice to use it in this work.

    DOOM 于 1993 年发布,掀起了游戏行业的一场革命。它引入了开创性的 3D 图形技术,成为第一人称射击类游戏的基石,影响了无数其他游戏。许多研究工作都对 DOOM 进行了研究。它提供了开放源码的实现和足够低的原生分辨率,适合小型模型的模拟,同时也足够复杂,可以作为一个具有挑战性的测试案例。最后,作者在这款游戏上花费了无数的青春时光,因此在这项工作中使用它是一个显而易见的选择。