Translations:Diffusion Models Are Real-Time Game Engines/60/zh: Difference between revisions

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    (Created page with "'''人类评估。''' 作为评估仿真质量的另一项标准,我们向 10 名评测员提供了 130 个随机短片段(长度为 1.6 秒和 3.2 秒),并排展示我们的仿真和真实游戏。评测员的任务是识别真实游戏(见附录[https://arxiv.org/html/2408.14837v1#A1.SS6 A.6]中的图[https://arxiv.org/html/2408.14837v1#A1.F14 14])。评测员在 1.6 秒和 3.2 秒的片段中,选择真实游戏而非仿真的比例分别为 58% 和 60%。")
     
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    Latest revision as of 00:26, 9 September 2024

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    '''Human Evaluation.''' As another measurement of simulation quality, we provided 10 human raters with 130 random short clips (of lengths 1.6 seconds and 3.2 seconds) of our simulation side by side with the real game. The raters were tasked with recognizing the real game (see Figure [https://arxiv.org/html/2408.14837v1#A1.F14 14] in Appendix [https://arxiv.org/html/2408.14837v1#A1.SS6 A.6]). The raters only choose the actual game over the simulation in 58% or 60% of the time (for the 1.6 seconds and 3.2 seconds clips, respectively).

    人类评估。 作为评估仿真质量的另一项标准,我们向 10 名评测员提供了 130 个随机短片段(长度为 1.6 秒和 3.2 秒),并排展示我们的仿真和真实游戏。评测员的任务是识别真实游戏(见附录A.6中的图14)。评测员在 1.6 秒和 3.2 秒的片段中,选择真实游戏而非仿真的比例分别为 58% 和 60%。