Translations:Diffusion Models Are Real-Time Game Engines/44/zh: Difference between revisions

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    (Created page with "由于我们在使用单步采样时确实观察到了质量下降,因此我们在单步设置中进行了类似于(Yin 等人,[https://arxiv.org/html/2408.14837v1#bib.bib39 2024];Wang 等人,[https://arxiv.org/html/2408.14837v1#bib.bib36 2023])的模型蒸馏实验。蒸馏确实有很大帮助(使我们达到了上述的 50 FPS),但仍会对仿真质量造成一定影响,因此我们选择在我们的方法中使用不带蒸馏的 4 步版本(见...")
     
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    Latest revision as of 00:24, 9 September 2024

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    Since we do observe degradation when using just a single sampling step, we also experimented with model distillation similarly to (Yin et al., [https://arxiv.org/html/2408.14837v1#bib.bib39 2024]; Wang et al., [https://arxiv.org/html/2408.14837v1#bib.bib36 2023]) in the single-step setting. Distillation does help substantially there (allowing us to reach 50 FPS as above), but still comes at some cost to simulation quality, so we opt to use the 4-step version without distillation for our method (see Appendix [https://arxiv.org/html/2408.14837v1#A1.SS4 A.4]). This is an interesting area for further research.

    由于我们在使用单步采样时确实观察到了质量下降,因此我们在单步设置中进行了类似于(Yin 等人,2024;Wang 等人,2023)的模型蒸馏实验。蒸馏确实有很大帮助(使我们达到了上述的 50 FPS),但仍会对仿真质量造成一定影响,因此我们选择在我们的方法中使用不带蒸馏的 4 步版本(见附录 A.4)。这是一个值得进一步研究的有趣领域。