Translations:Diffusion Models Are Real-Time Game Engines/16/zh: Difference between revisions

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    (Created page with "一个''交互环境''<math>\mathcal{E}</math>由一个潜在状态空间<math>\mathcal{S}</math>、一个潜在空间的部分投影空间<math>\mathcal{O}</math>、一个部分投影函数<math>V: \mathcal{S} \rightarrow \mathcal{O}</math>、一组动作<math>\mathcal{A}</math>,以及一个转移概率函数<math>p \left( s^{\prime} \,|\, a, s \right)</math>,使得<math>s, s^{\prime} \in \mathcal{S}, a\in \mathcal{A}</math>。")
     
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    Latest revision as of 00:19, 9 September 2024

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    An ''Interactive Environment'' <math>\mathcal{E}</math> consists of a space of latent states <math>\mathcal{S}</math>, a space of partial projections of the latent space <math>\mathcal{O}</math>, a partial projection function <math>V: \mathcal{S} \rightarrow \mathcal{O}</math>, a set of actions <math>\mathcal{A}</math>, and a transition probability function <math>p \left( s \,|\, a, s^{\prime} \right)</math> such that <math>s, s^{\prime} \in \mathcal{S}, a \in \mathcal{A}</math>.

    一个交互环境由一个潜在状态空间、一个潜在空间的部分投影空间、一个部分投影函数、一组动作,以及一个转移概率函数,使得