Translations:Diffusion Models Are Real-Time Game Engines/31/es: Difference between revisions

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    (Created page with "donde <math>T = {\{ o_{i \leq n},a_{i \leq n}\}} \sim \mathcal{T}_{agente}</math>, <math>x_{0} = {\phi{(o_{n})}}</math>, <math>t \sim {\mathcal{U}{(0,1)}}</math>, <math>\epsilon \sim {\mathcal{N}{(0,\mathbf{I})}}</math>, <math>x_{t} = {\sqrt{\overline{\alpha}_{t}}x_{0} + \sqrt{1 - \overline{\alpha}_{t}}\epsilon}</math>, <math>{v(\epsilon,x_{0},t)} = {\sqrt{\overline{\alpha}_{t}}\epsilon - \sqrt{1 - \overline{\alpha}_{t}}x_{0}}</math>, y <math>v_{\theta^{\prime}}</math> e...")
     
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    Latest revision as of 03:17, 7 September 2024

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    where <math>T = {\{ o_{i \leq n},a_{i \leq n}\}} \sim \mathcal{T}_{agent}</math>, <math>x_{0} = {\phi{(o_{n})}}</math>, <math>t \sim {\mathcal{U}{(0,1)}}</math>, <math>\epsilon \sim {\mathcal{N}{(0,\mathbf{I})}}</math>, <math>x_{t} = {{\sqrt{{\overline{\alpha}}_{t}}x_{0}} + {\sqrt{1 - {\overline{\alpha}}_{t}}\epsilon}}</math>, <math>{v{(\epsilon,x_{0},t)}} = {{\sqrt{{\overline{\alpha}}_{t}}\epsilon} - {\sqrt{1 - {\overline{\alpha}}_{t}}x_{0}}}</math>, and <math>v_{\theta^{\prime}}</math> is the v-prediction output of the model <math>f_{\theta}</math>. The noise schedule <math>{\overline{\alpha}}_{t}</math> is linear, similarly to Rombach et al. ([https://arxiv.org/html/2408.14837v1#bib.bib26 2022]).

    donde , , , , , , y es la salida de la predicción v del modelo . El cronograma de ruido es lineal, de forma similar a Rombach et al. (2022).