Translations:Diffusion Models Are Real-Time Game Engines/96/en: Difference between revisions

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    * '''Dani Valevski''': Developed much of the codebase, tuned parameters and details across the system, added autoencoder fine-tuning, agent training, and distillation.
    * '''Yaniv Leviathan''': Proposed project, method, and architecture, developed the initial implementation, key contributor to implementation and writing.
    * '''Moab Arar''': Led auto-regressive stabilization with noise-augmentation, many of the ablations, and created the dataset of human-play data.
    * '''Shlomi Fruchter''': Proposed project, method, and architecture. Project leadership, initial implementation using DOOM, main manuscript writing, evaluation metrics, random policy data pipeline.
    • Dani Valevski: Developed much of the codebase, tuned parameters and details across the system, added autoencoder fine-tuning, agent training, and distillation.
    • Yaniv Leviathan: Proposed project, method, and architecture, developed the initial implementation, key contributor to implementation and writing.
    • Moab Arar: Led auto-regressive stabilization with noise-augmentation, many of the ablations, and created the dataset of human-play data.
    • Shlomi Fruchter: Proposed project, method, and architecture. Project leadership, initial implementation using DOOM, main manuscript writing, evaluation metrics, random policy data pipeline.