Translations:Diffusion Models Are Real-Time Game Engines/60/en: Difference between revisions

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    '''Human Evaluation.''' As another measurement of simulation quality, we provided 10 human raters with 130 random short clips (of lengths 1.6 seconds and 3.2 seconds) of our simulation side by side with the real game. The raters were tasked with recognizing the real game (see Figure [https://arxiv.org/html/2408.14837v1#A1.F14 14] in Appendix [https://arxiv.org/html/2408.14837v1#A1.SS6 A.6]). The raters only choose the actual game over the simulation in 58% or 60% of the time (for the 1.6 seconds and 3.2 seconds clips, respectively).

    Human Evaluation. As another measurement of simulation quality, we provided 10 human raters with 130 random short clips (of lengths 1.6 seconds and 3.2 seconds) of our simulation side by side with the real game. The raters were tasked with recognizing the real game (see Figure 14 in Appendix A.6). The raters only choose the actual game over the simulation in 58% or 60% of the time (for the 1.6 seconds and 3.2 seconds clips, respectively).