Translations:Diffusion Models Are Real-Time Game Engines/45/en: Difference between revisions
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Latest revision as of 05:28, 1 September 2024
We note that it is trivial to further increase the image generation rate substantially by parallelizing the generation of several frames on additional hardware, similarly to NVidia’s classic SLI Alternate Frame Rendering (AFR) technique. Similarly to AFR, the actual simulation rate would not increase and input lag would not reduce.