Translations:Diffusion Models Are Real-Time Game Engines/40/en: Difference between revisions

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    We also experimented with generating 4 samples in parallel and combining the results, with the hope of preventing rare extreme predictions from being accepted and to reduce error accumulation. We experimented both with averaging the samples and with choosing the sample closest to the median. Averaging performed slightly worse than single frame, and choosing the closest to the median performed only negligibly better. Since both increase the hardware requirements to 4 TPUs, we opt to not use them, but note that this might be an interesting area for future work.

    We also experimented with generating 4 samples in parallel and combining the results, with the hope of preventing rare extreme predictions from being accepted and to reduce error accumulation. We experimented both with averaging the samples and with choosing the sample closest to the median. Averaging performed slightly worse than single frame, and choosing the closest to the median performed only negligibly better. Since both increase the hardware requirements to 4 TPUs, we opt to not use them, but note that this might be an interesting area for future work.