Translations:Diffusion Models Are Real-Time Game Engines/21/en: Difference between revisions

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    GameNGen (pronounced “game engine”) is a generative diffusion model that learns to simulate the game under the settings of Section [https://arxiv.org/html/2408.14837v1#S2 2]. In order to collect training data for this model, with the teacher forcing objective, we first train a separate model to interact with the environment. The two models (agent and generative) are trained in sequence. The entirety of the agent’s actions and observations corpus <math>\mathcal{T}_{agent}</math> during training is maintained and becomes the training dataset for the generative model in a second stage. See Figure [https://arxiv.org/html/2408.14837v1#S3.F3 3].

    GameNGen (pronounced “game engine”) is a generative diffusion model that learns to simulate the game under the settings of Section 2. In order to collect training data for this model, with the teacher forcing objective, we first train a separate model to interact with the environment. The two models (agent and generative) are trained in sequence. The entirety of the agent’s actions and observations corpus during training is maintained and becomes the training dataset for the generative model in a second stage. See Figure 3.