Translations:Diffusion Models Are Real-Time Game Engines/17/en: Difference between revisions

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    Message definition (Diffusion Models Are Real-Time Game Engines)
    For example, in the case of the game DOOM, <math>\mathcal{S}</math> is the program’s dynamic memory contents, <math>\mathcal{O}</math> is the rendered screen pixels, <math>V</math> is the game’s rendering logic, <math>\mathcal{A}</math> is the set of key presses and mouse movements, and <math>p</math> is the program’s logic given the player’s input (including any potential non-determinism).

    For example, in the case of the game DOOM, is the program’s dynamic memory contents, is the rendered screen pixels, is the game’s rendering logic, is the set of key presses and mouse movements, and is the program’s logic given the player’s input (including any potential non-determinism).