Translations:Diffusion Models Are Real-Time Game Engines/17/en: Difference between revisions
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Latest revision as of 05:27, 1 September 2024
For example, in the case of the game DOOM, is the program’s dynamic memory contents, is the rendered screen pixels, is the game’s rendering logic, is the set of key presses and mouse movements, and is the program’s logic given the player’s input (including any potential non-determinism).