Translations:Diffusion Models Are Real-Time Game Engines/16/en: Difference between revisions

    From Marovi AI
    (Importing a new version from external source)
     
    (No difference)

    Latest revision as of 05:27, 1 September 2024

    Information about message (contribute)
    This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
    Message definition (Diffusion Models Are Real-Time Game Engines)
    An ''Interactive Environment'' <math>\mathcal{E}</math> consists of a space of latent states <math>\mathcal{S}</math>, a space of partial projections of the latent space <math>\mathcal{O}</math>, a partial projection function <math>V: \mathcal{S} \rightarrow \mathcal{O}</math>, a set of actions <math>\mathcal{A}</math>, and a transition probability function <math>p \left( s \,|\, a, s^{\prime} \right)</math> such that <math>s, s^{\prime} \in \mathcal{S}, a \in \mathcal{A}</math>.

    An Interactive Environment consists of a space of latent states , a space of partial projections of the latent space , a partial projection function , a set of actions , and a transition probability function such that .