Translations:Diffusion Models Are Real-Time Game Engines/10/en: Difference between revisions

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    Several important works (Ha & Schmidhuber, [https://arxiv.org/html/2408.14837v1#bib.bib10 2018]; Kim et al., [https://arxiv.org/html/2408.14837v1#bib.bib16 2020]; Bruce et al., [https://arxiv.org/html/2408.14837v1#bib.bib7 2024]) (see Section [https://arxiv.org/html/2408.14837v1#S6 6]) simulate interactive video games with neural models. Nevertheless, most of these approaches are limited in respect to the complexity of the simulated games, simulation speed, stability over long time periods, or visual quality (see Figure [https://arxiv.org/html/2408.14837v1#S1.F2 2]). It is therefore natural to ask:

    Several important works (Ha & Schmidhuber, 2018; Kim et al., 2020; Bruce et al., 2024) (see Section 6) simulate interactive video games with neural models. Nevertheless, most of these approaches are limited in respect to the complexity of the simulated games, simulation speed, stability over long time periods, or visual quality (see Figure 2). It is therefore natural to ask: