Translations:Diffusion Models Are Real-Time Game Engines/90/zh: Revision history

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9 September 2024

  • curprev 00:3000:30, 9 September 2024Felipefelixarias talk contribs 1,104 bytes +1,104 Created page with "'''局限性。''' GameNGen 存在内存有限的情况。该模型只能访问稍超过3秒的历史记录,因此许多游戏逻辑能够在更长的时间跨度内被保存,这一点令人惊讶。虽然部分游戏状态是通过屏幕像素(如弹药和健康统计、可用武器等)来持久化的,但模型可能学习了强大的启发式方法,从而能够进行有意义的概括。例如,从渲染视图中,模型可以学习推断玩家的位置..."