Translations:Diffusion Models Are Real-Time Game Engines/8/zh: Revision history

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9 September 2024

  • curprev 03:1103:11, 9 September 2024Felipefelixarias talk contribs 849 bytes +1 No edit summary
  • curprev 00:1800:18, 9 September 2024Felipefelixarias talk contribs 848 bytes +848 Created page with "计算机游戏是围绕以下“游戏循环”手动制作的软件系统:(1) 收集用户输入,(2) 更新游戏状态,(3) 将其渲染为屏幕像素。这个游戏循环以很高的帧率运行,为玩家营造出一个交互式虚拟世界的假象。这种游戏循环通常在标准计算机上运行,尽管也有许多在定制硬件上运行游戏的惊人尝试(例如,标志性游戏《毁灭战士》曾在烤面包机、微波炉、跑步机、照..."