Translations:Diffusion Models Are Real-Time Game Engines/28/zh: Revision history

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9 September 2024

  • curprev 00:2100:21, 9 September 2024Felipefelixarias talk contribs 995 bytes +995 Created page with "我们重新利用预训练的文本到图像扩散模型 Stable Diffusion v1.4(Rombach 等人,[https://arxiv.org/html/2408.14837v1#bib.bib26 2022])。我们将模型 <math>f_{\theta}</math> 置于轨迹 <math>T \sim \mathcal{T}_{agent}</math> 的条件下,即在之前的动作 <math>a_{< n}</math> 和观察(帧) <math>o_{< n}</math> 的序列条件下,并移除所有文本条件。具体来说,为了以动作为条件,我们仅需学习将每个动作..."